Friday, 19 February 2016

Games Project - Game Creation Week 2

This week each of us decided to take the time to look into tutorials and research how we are going to accomplish our end goals. As far as documentation goes for software Epic Games seem to have a good amount on Unreal Engine which is incredibly helpful and insightful into how it all works and how each function can be used. With all this information freely available it feels like learning how to use this will be a bit easier than first imagined. 

I spent much of this week diving into both the side scrolling tutorial and the third person tutorials as they seemed to give a good footing in terms of Unreal Engine. Despite both being for different game genres they both gave good advice in terms of how to link up the blueprints and together and give a good grasp of the basics in terms of learning how the blueprint system works.

Andrew spent time reading up on the documentation about AI behaviour trees as this is what he would need to know about when the time came to using the blueprinting function and the construction scripts in order to program the AI for the enemies. He will be looking into how to create different types of AI in order for our game to have multiple enemies to fight with although we will discuss this further as a team to see if it will be advantageous to have two or three okay AI's or one really good one.

Ben spent a lot of this week looking at how Unreal Engine really worked as it was myself and Andrew who created the prototype meaning that Ben was inexperienced with the software as a whole so he spent time familiarising himself with Unreal Engine. His job will be to design the levels and create them so that we can then start placing in the enemies and main character into each level in order for us to have a solid working game.

Overall this has been a simple week of research and self study to find all of the resources and tutorials we will need for the upcoming weeks.




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