This week we all continued to work away on our own individual work however I think the work on the AI is harder than expected and isn't going completely to plan as myself and Andy were discussing different trigger methods and collisions in Unreal and how they all work. I have taken some time off the main part of this week to look at trigger boxes and spheres in order to help out but the only work I can do on the main character for collision is trigger spheres (as shown below).
In regards to my own work I have been working on a health system and trying to incorporate damage for the main character however until the AI system is in place there isn't a lot I can do for the health system apart from create it and have it register our character has health. Although there is the code for the damage to be taken once we get around to creating the damage taken. The screenshot below shows the health system in place. It is very basic at the moment but it is the first time I have created one although I believe that this will create a good foothold for future projects.
I haven't seen much of the work that Ben has done but he assures us that he has been looking at the original artwork and different games to get inspiration for how to design and create each level. I'm fairly confident that he will send them over to Andy and I will send over my work and we can compile it all together into one project and then iron out any creases then.






