This blog will be a combined post for the last two weeks as the deadline is approaching and it makes more sense to combine these last two weeks into one as all that can be really said is that we will be finishing our work. Week 11 began with the hard task of pulling it all together but once again we encountered a problem which was that the project files Ben had saved and brought were not what we needed as it was just the project files and not the full entire file. After some discussion and sweating slightly as a group we decided that myself and Andy would take over on the Unreal front and Ben would take over the documentation and get up to speed with that as we felt it was best since myself and Andy had found it much easier to work with the Unreal development environment than Ben had and it only made sense to work to our strengths.
I believe that the next upcoming two weeks will be hard because we will be needing to complete all of our coursework at the same time and hand each one in roughly on the same date. However I am feeling confident that we will be able to balance out all of the work for each class and produce a high standard for each one. Each of us have come far from week 1 in terms of ability as Andy has shown off skills in AI programming and level creation as he stepped up to the mark to pick up from where Ben left off. I have worked hard to understand the development process in programming a basic main character and managed to have it interact with the world around it. Ben has done well to keep the documentation up to date but did falter in communication in regards to the version of Unreal Engine which set us back however it did allow him to focus fully on documentation when Andy took over and it gave us all that extra bit of determination to finish the project.
The next stage of this last part is to compile everything we have done and have it all on the one project file which will take a bit of migrating of files and last minute checks but I believe that we will be in the clear once this is done and we can focus on last bits of documentation and anything else we would need to fix. Overall this project has gone really well as despite its bumps and problems we still managed to keep on going and fix whatever came our way.
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