Sunday, 10 April 2016

Games Project - Game Creation Week 9

This week was an interesting week to say the least. We ran into quite a big set back and it has put us behind for a few weeks worth of work sadly. In our lab we were discussing Unreal Engine and there was a updated version that had been released which was version Unreal Engine 4.12.0 and we all talked about what new features were in it and had a look at it and after having this discussion we discovered that Ben had been creating our levels on version 4.11.0 which doesn't sound bad until we realised that myself and Andy had been using version 4.10.0 and unfortunately Unreal doesn't have backwards or forwards compatibility. 

Not the best way to start week 9 however, we will just have to put in a lot more work and hope for the best in the end. The good news for this week is that I have been tinkering with collision after last week's discussion and have managed to get the code working for the punching to collide with objects in game which means that we can start using the main character to attack enemies.


The code itself is fairly simple as it allows the attached trigger spheres on the character's hands to be able to collide with other objects if they have physics and collision coded to them. This was tested by placing a sphere in game, giving it physical properties and then using the character to punch the ball around a small area and into a goal at the end of the area. 

Next week we are going to have a meeting with our lecturer so he can get an idea where we are in terms of development and we can show him parts of the game that we created and ask questions about what he thinks on different ideas if we still have any.

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