This week we started off with some group discussion as looking back to our original idea we started to wonder if it had been perhaps just a slight too much for us to handle. With our lack of experience in Unreal Engine or C++ programming taking on a lot of the challenges and tasks we have set seem just a bit too far out of reach for this stages of our learning. Maybe if we had a lot more time we could possibly develop and hone our skills sufficiently to create a game that would be more like what we had planned.
However, after this discussion we feel that we can progress forward more into the development process now that we have all came to agree on what we want to aim for and what we know is out of our reach. Our early idea of a currency system along with a form of market place for upgrades, while seeming like a great idea and something we wanted to implement, was just a bit too ambitious as after some research it seemed that focussing on the main part of the game would be a better strategy rather than moving onto the hard stuff. Gotta crawl before you run.
Progress with the game is going overall rather well. I have managed to map out the basics of character movement so the player can now run about in all directions which doesn't help in the case of a sidescroller however we can either try to limit certain movements or if all else fails create areas where the player cannot run.
So far this week has been fairly productive in terms of Unreal but also in establishing where we need to be and how much work we have to do. We are starting to see how much work is needed in creating a game and we all have agreed that we will be curious to see how much of our work will pay off and what will be created. Fingers crossed we can keep this up for the rest.

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