We are now at the half way mark and sadly we have had to take the foot off the pedal this week as we have other modules with hand ins so it has been quite a quiet week in terms of Unreal work. However, we have still had plenty of discussion this week about what the pros and cons of different factors and ideas for our game.
In regards to the AI system we have decided that it would definitely be best to focus primarily on the one AI and see what we can do for that before taking on simultaneous and individual AI systems all at once because, to be perfectly honest, it is way out of our depth and we simply don't have the time for it so we decided as a team to create just the one AI and work with that to see what we can do.
The main part of the game has run into some problems as I am needing to learn more the in-depth workings of different parts of Unreal that I've never looked at before or knew about till now so it's all quite new and confusing in all honesty. I've had to study a lot more about animation that I knew and whilst it has been well taught it is still a lot to take in however I feel that it's coming together nicely.
There's not much else to be said this week as our priorities were moved from Unreal work to completing work for other classes but once they are out the way work can continue as previous weeks.

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