Sunday, 13 March 2016

Games Project - Game Creation Week 5

As the halfway point approaches we are making slow but steady progress. Only really major concerns are the fact that none of us have used Unreal Engine but we do seem to make a good headway. Andrew is looking over a lot of AI behaviour trees although at the moment we are not too sure how much of our original concept will be possible with the time constraints and knowledge we have now. The original plan was to have different types of AI for different enemies examples being we would have a weak fast enemy who could attack faster when compared to a stronger slower enemy who would attack slower. However with 7 weeks to go and other class projects looming it appears that even a basic AI will suffice for the time being. 


I do believe that out of the three of us he has the hardest job as for myself I need to program the bare essentials of the game which once you have a grasp of it then it all begins to fall into place whereas AI is quite advanced programming so he is having to go above and beyond his skill set as a programmer. The positives about creating AI is that there is a lot of tutorials and videos out there to help but the main problem with this is that some of it assumes you have prior knowledge and are well versed in programming with UE4 which isn't the case for us. 

Ben spent time this week discussing ideas for levels and firing back and forth with what things we could implement and what would be too much or look out of place in a level. The only real difficulty for him is that he isn't as used to working with UE as myself and Andrew are as it was both of us who predominately worked on the prototype and he took charge of the documentation. 

I feel that although progress is slow at points we are doing quite well in the fact that all of this is new territory for us all. In the end we can only hope to achieve the best we can do at this point in time in regards to our limited time scale and knowledge base.

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