Friday, 25 March 2016

Games Project - Game Creation Week 7

This week we picked up from where we left off in week 5 and began to work once more on our game. The work focus this week was based around us individually working away and continuing with our own part of the game. 

Our discussion for where we see the game was a big part of this week as with us being just over the half way mark and still coming to terms with some parts of Unreal we weren't sure what parts of the original plan would take place. The main idea right now is to continue working away and see how much we can get done and all in all hope for the best.

This week I spent time working out how to get the character to punch and not have the animation sequences break or stop working entirely. There are a good few forum posts on how to get punching to work but not all of them were for the style of game that we were working on or they were problems that were far advanced what we wanted. 


I managed to find an answer in one of the videos on the official channel and after a few hours of toying with different variables and animations I managed to get the punching to work and sort out the the problem with the animations which was whenever the character would punch all other animations would stop and the character would not return to the idle animation. 

The above screenshot is the finished piece of work for all the different animations working in sync with one another and whilst it looks complicated after following a many tutorial videos it was all explained very well and it didn't seem to give much hastle once finished.

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